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ATAL
2006
Springer
15 years 10 months ago
A novel method for automatic strategy acquisition in N-player non-zero-sum games
We present a novel method for automatically acquiring strategies for the double auction by combining evolutionary optimization together with a principled game-theoretic analysis. ...
Steve Phelps, Marek Marcinkiewicz, Simon Parsons
UAI
2000
15 years 7 months ago
Nash Convergence of Gradient Dynamics in General-Sum Games
Multi-agent games are becoming an increasingly prevalent formalism for the study of electronic commerceand auctions. The speed at which transactions can take place and the growing...
Satinder P. Singh, Michael J. Kearns, Yishay Manso...
ICC
2007
IEEE
217views Communications» more  ICC 2007»
16 years 26 days ago
Decentralized Activation in a ZigBee-enabled Unattended Ground Sensor Network: A Correlated Equilibrium Game Theoretic Analysis
Abstract— We describe a decentralized learning-based activation algorithm for a ZigBee-enabled unattended ground sensor network. Sensor nodes learn to monitor their environment i...
Michael Maskery, Vikram Krishnamurthy
EWCBR
2006
Springer
15 years 10 months ago
Retrieving and Reusing Game Plays for Robot Soccer
Abstract. The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot's action se...
Raquel Ros, Manuela M. Veloso, Ramon López ...
AAAI
2007
15 years 8 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...