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CHI
2009
ACM
16 years 7 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
CIG
2005
IEEE
16 years 4 days ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini
GI
2010
Springer
15 years 5 months ago
Towards an Open Product Repository using Playful Crowdsourcing
Despite the ubiquity of barcodes there is no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social netwo...
Andreas Budde, Florian Michahelles
TASLP
2010
188views more  TASLP 2010»
15 years 4 months ago
MusicBox: Personalized Music Recommendation Based on Cubic Analysis of Social Tags
—Social tagging is becoming increasingly popular in music information retrieval (MIR). It allows users to tag music items like songs, albums, or artists. Social tags are valuable...
Alexandros Nanopoulos, Dimitrios Rafailidis, Panag...
ADMI
2009
Springer
16 years 1 months ago
A Sequence Mining Method to Predict the Bidding Strategy of Trading Agents
Abstract. In this work, we describe the process used in order to predict the bidding strategy of trading agents. This was done in the context of the Reverse TAC, or CAT, game of th...
Vivia Nikolaidou, Pericles A. Mitkas