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ENTCS
2008
86views more  ENTCS 2008»
15 years 6 months ago
Game Semantics for Quantum Stores
This paper presents a game semantics for a simply-typed -calculus equipped with quantum stores. The quantum stores are equipped with quantum operations as commands which give the ...
Yannick Delbecque, Prakash Panangaden
IJVR
2007
101views more  IJVR 2007»
15 years 6 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
FEDCSIS
2011
113views more  FEDCSIS 2011»
14 years 6 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
ICAISC
2004
Springer
15 years 12 months ago
Strategic Planning through Model Checking of ATL Formulae
Model checking of temporal logic has already been proposed for automatic planning. In this paper, we introduce a simple adaptation of the ATL model checking algorithm that returns ...
Wojciech Jamroga
DAC
2009
ACM
16 years 7 months ago
Human computing for EDA
Electronic design automation is a field replete with challenging ? and often intractable ? problems to be solved over very large instances. As a result, the field of design automa...
Andrew DeOrio, Valeria Bertacco