Sciweavers

1302 search results - page 117 / 261
» Socially Adaptable Games
Sort
View
JITECH
2008
172views more  JITECH 2008»
15 years 6 months ago
Information systems in developing countries: a critical research review
In this paper I review the Information Systems (IS) research on how developing countries have attempted to benefit from information and communication technologies (ICTs). First I ...
Chrisanthi Avgerou
ALT
2008
Springer
16 years 3 months ago
On-Line Probability, Complexity and Randomness
Abstract. Classical probability theory considers probability distributions that assign probabilities to all events (at least in the finite case). However, there are natural situat...
Alexey V. Chernov, Alexander Shen, Nikolai K. Vere...
AIIDE
2006
15 years 8 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
ATAL
2008
Springer
15 years 8 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
16 years 24 days ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao