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ATAL
2010
Springer
15 years 7 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
CORR
2008
Springer
174views Education» more  CORR 2008»
15 years 6 months ago
Bounded Budget Connection (BBC) Games or How to make friends and influence people, on a budget
Motivated by applications in social networks, peer-to-peer and overlay networks, we define and study the Bounded Budget Connection (BBC) game - we have a collection of n players o...
Nikolaos Laoutaris, Laura J. Poplawski, Rajmohan R...
INDOCRYPT
2003
Springer
15 years 11 months ago
Practical Mental Poker Without a TTP Based on Homomorphic Encryption
A solution for obtaining impartial random values in on-line gambling is presented in this paper. Unlike most previous proposals, our method does not require any TTP and allows e-ga...
Jordi Castellà-Roca, Josep Domingo-Ferrer, ...
AIIDE
2007
15 years 8 months ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
APAL
2008
104views more  APAL 2008»
15 years 6 months ago
Infinite trace equivalence
We solve a longstanding problem by providing a denotational model for nondeterministic programs that identifies two programs iff they have the same range of possible behaviours. W...
Paul Blain Levy