In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
This study concerns virtual environments for training in operational conditions. The principal developed idea is that these environments are heterogeneous and open multi-agent sys...
Cedric Buche, Ronan Querrec, Pierre De Loor, Pierr...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Collaborative tagging systems have the potential to produce socially constructed information organization schemes. The effectiveness of tags for finding and re-finding information...
We study the problem of automatically identifying“hotspots” on the real-time web. Concretely, we propose to identify highly-dynamic ad-hoc collections of users – what we ref...