Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
One of the most challenging problems facing builders and facilitators of community networks is to create and sustain social engagement among members. In this paper, we investigate...
In this work we analyze the behavior on a company-internal social network site to determine which interaction patterns signal closeness between colleagues. Regression analysis sug...
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
The explosive growth in image sharing via social networks has produced exciting opportunities for the computer vision community in areas including face, text, product and scene re...
Ana C. Murillo, Iljung S. Kwak, Lubomir Bourdev, D...