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NOSSDAV
2010
Springer
15 years 11 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
CSCW
2002
ACM
15 years 6 months ago
Stimulating social engagement in a community network
One of the most challenging problems facing builders and facilitators of community networks is to create and sustain social engagement among members. In this paper, we investigate...
David R. Millen, John F. Patterson
CHI
2010
ACM
16 years 1 months ago
Detecting professional versus personal closeness using an enterprise social network site
In this work we analyze the behavior on a company-internal social network site to determine which interaction patterns signal closeness between colleagues. Regression analysis sug...
Anna Wu, Joan Morris DiMicco, David R. Millen
PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
15 years 4 months ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard
CVPR
2012
IEEE
13 years 8 months ago
Urban tribes: Analyzing group photos from a social perspective
The explosive growth in image sharing via social networks has produced exciting opportunities for the computer vision community in areas including face, text, product and scene re...
Ana C. Murillo, Iljung S. Kwak, Lubomir Bourdev, D...