Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
Abstract. In a society, we have many forms of relations with other people from home, work or school. These relationships give rise to a social network. People in a social network r...
This study investigates contemporary college students’ social behavior on- and offline. Although being socially active typically enhances access to resources embedded in social ...
Michael A. Steafnone, Yu Chao Huang, Derek Lackaff
Abstract. Knowledge-sharing online social networks are becoming increasingly pervasive and popular. While the user-to-user interactions in these networks have received substantial ...
Social applications on the web let users track and follow the activities of a large number of others regardless of location or affiliation. There is a potential for this transpare...
Laura A. Dabbish, H. Colleen Stuart, Jason Tsay, J...