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CSCW
2012
ACM
14 years 1 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
ICCCI
2010
Springer
15 years 4 months ago
Identifying Representative Reviewers in Internet Social Media
Abstract. In a society, we have many forms of relations with other people from home, work or school. These relationships give rise to a social network. People in a social network r...
Sang-Min Choi, Jeong-Won Cha, Yo-Sub Han
HICSS
2011
IEEE
201views Biometrics» more  HICSS 2011»
14 years 9 months ago
Negotiating Social Belonging: Online, Offline, and In-Between
This study investigates contemporary college students’ social behavior on- and offline. Although being socially active typically enhances access to resources embedded in social ...
Michael A. Steafnone, Yu Chao Huang, Derek Lackaff
SBP
2010
Springer
16 years 28 days ago
User Generated Content Consumption and Social Networking in Knowledge-Sharing OSNs
Abstract. Knowledge-sharing online social networks are becoming increasingly pervasive and popular. While the user-to-user interactions in these networks have received substantial ...
Jake T. Lussier, Troy Raeder, Nitesh V. Chawla
CSCW
2012
ACM
14 years 1 months ago
Social coding in GitHub: transparency and collaboration in an open software repository
Social applications on the web let users track and follow the activities of a large number of others regardless of location or affiliation. There is a potential for this transpare...
Laura A. Dabbish, H. Colleen Stuart, Jason Tsay, J...