Sciweavers

2321 search results - page 93 / 465
» Social interaction in 'there'
Sort
View
ACOM
2006
Springer
16 years 8 days ago
Flexible Conversations Using Social Commitments and a Performatives Hierarchy
In this research, we re-arrange FIPA’s ACL performatives to form a subsumption lattice (ontology) and apply a theory of social commitments to achieve a simplified and observable...
Robert C. Kremer, Roberto A. Flores
ICWSM
2010
15 years 7 months ago
Sequential Influence Models in Social Networks
The spread of influence among individuals in a social network can be naturally modeled in a probabilistic framework, but it is challenging to reason about differences between vari...
Dan Cosley, Daniel P. Huttenlocher, Jon M. Kleinbe...
CSCW
2004
ACM
15 years 6 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
NETGAMES
2006
ACM
16 years 7 days ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
PUC
2002
165views more  PUC 2002»
15 years 6 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...