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AIIDE
2008
15 years 8 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
CGF
2002
110views more  CGF 2002»
15 years 6 months ago
Free-form sketching with variational implicit surfaces
With the advent of sketch-based methods for shape construction, there's a new degree of power available in the rapid creation of approximate shapes. Sketch [Zeleznik, 1996] s...
Olga A. Karpenko, John F. Hughes, Ramesh Raskar
ROMAN
2007
IEEE
220views Robotics» more  ROMAN 2007»
16 years 16 days ago
Embodiment and Human-Robot Interaction: A Task-Based Perspective
— In this work, we further test the hypothesis that physical embodiment has a measurable effect on performance and impression of social interactions. Support for this hypothesis ...
Joshua Wainer, David Feil-Seifer, Dylan A. Shell, ...
ENTCS
2006
142views more  ENTCS 2006»
15 years 6 months ago
Specialization of Interaction Protocols in a Temporal Action Logic
Temporal logics are well suited for the specification and verification of systems of communicating agents. In this paper we adopt a social approach to agent communication, where c...
Laura Giordano, Alberto Martelli, Camilla Schwind
INFSOF
2007
90views more  INFSOF 2007»
15 years 6 months ago
Interpretation, interaction and reality construction in software engineering: An explanatory model
The incorporation of social issues in software engineering is limited. Still, during the last 20 years the social element inherent in software development has been addressed in a ...
Kari Rönkkö