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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
16 years 26 days ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
ICRA
2007
IEEE
164views Robotics» more  ICRA 2007»
16 years 21 days ago
Affect Recognition in Robot Assisted Rehabilitation of Children with Autism Spectrum Disorder
–This paper presents a novel affect-sensitive human-robot interaction framework for rehabilitation of children with autism spectrum disorder (ASD). The overall aim is to enable t...
Changchun Liu, Karla Conn, Nilanjan Sarkar, Wendy ...
ACMDIS
2006
ACM
16 years 11 days ago
A persistent chat space for work groups: the design, evaluation and deployment of loops
Loops is a text-based computer mediated communication system aimed at small- to medium-sized corporate work groups. We begin by discussing the goals of the system and the rational...
Thomas Erickson, Wendy A. Kellogg, Mark Laff, Jere...
OZCHI
2006
ACM
16 years 10 days ago
Design for inspiration: children, personal connections and educational technology
The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly,...
Peta Wyeth, Carla Diercke, Stephen Viller
CHI
2010
ACM
15 years 10 months ago
FM radio: family interplay with sonic mementos
Digital mementos are increasingly problematic, as people acquire large amounts of digital belongings that are hard to access and often forgotten. Based on fieldwork with 10 famili...
Daniela Petrelli, Nicolas Villar, Vaiva Kalnikait&...