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CHI
2010
ACM
15 years 11 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
ATAL
2003
Springer
15 years 11 months ago
Self-Organisation: Paradigms and Applications
Abstract. A self-organising system functions without central control, and through contextual local interactions. Components achieve a simple task individually, but a complex collec...
Giovanna Di Marzo Serugendo, Noria Foukia, Salima ...
HRI
2010
ACM
15 years 10 months ago
From manipulation to communicative gesture
— Assisting humans in their daily lives requires robots to be proficient in manual tasks and effective in communicating states/intentions with human users. This paper advocates ...
Shichao Ou, Roderic A. Grupen
AIIDE
2008
15 years 8 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
ACMIDC
2010
15 years 8 months ago
How do you play with a robotic toy animal?: a long-term study of Pleo
Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was int...
Ylva Fernaeus, Maria Håkansson, Mattias Jaco...