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CSCW
2008
ACM
15 years 8 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
CSCW
2008
ACM
15 years 8 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
CSCW
2008
ACM
15 years 8 months ago
The language of emotion in short blog texts
Emotion is central to human interactions, and automatic detection could enhance our experience with technologies. We investigate the linguistic expression of fine-grained emotion ...
Alastair J. Gill, Robert M. French, Darren Gergle,...
FIS
2008
15 years 8 months ago
Towards an Ontological Foundation for Services Science
Most of the efforts conducted on services nowadays are focusing on aspects related to data and control flow, often disregarding the main goal of the future Internet of services, na...
Roberta Ferrario, Nicola Guarino
ECIS
2001
15 years 7 months ago
Critical Information Systems Research: A Habermasian Approach
The paper presents a critical inquiry into the relationship between Computer-Mediated Communication (CMC) and progressive rationalisation in modern organisations. By drawing on th...
Dubravka Cecez-Kecmanovic