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CSCW
2008
ACM
15 years 8 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
SIGCOMM
2010
ACM
15 years 6 months ago
The case for crowd computing
We introduce and motivate crowd computing, which combines mobile devices and social interactions to achieve large-scale distributed computation. An opportunistic network of mobile...
Derek Gordon Murray, Eiko Yoneki, Jon Crowcroft, S...
CSCW
2002
ACM
15 years 6 months ago
First steps towards mutually-immersive mobile telepresence
Mutually-Immersive Mobile Telepresence uses a teleoperated robotic surrogate to visit remote locations as a substitute for physical travel. Our goal is to recreate to the greatest...
Norman P. Jouppi
ICWSM
2010
15 years 5 months ago
Longevity in Second Life
User retention is important to the success of online social media, particularly in virtual world settings where users shape one another’s online experience. We study a rich set ...
ChunYuen Teng, Lada A. Adamic
JAIHC
2010
134views more  JAIHC 2010»
15 years 5 months ago
Towards a new human-centred computing methodology for cooperative ambient intelligence
Cooperative ambient intelligence aims to improve users’ work and private life by analysing their current situation with a special focus on their social interaction and to adapt t...
Tom Gross