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HICSS
1999
IEEE
96views Biometrics» more  HICSS 1999»
15 years 11 months ago
Distributed Research Teams: Meeting Asynchronously in Virtual Space
As computer networks improve, more social and work interactions are carried out "virtually" by geographically separated group members. In this paper we discuss the desig...
Lia Adams, Lori Toomey, Elizabeth F. Churchill
HRI
2007
ACM
15 years 10 months ago
Group attention control for communication robots with wizard of OZ approach
This paper describes a group attention control (GAC) system that enables a communication robot to simultaneously interact with many people. GAC is based on controlling social situ...
Masahiro Shiomi, Takayuki Kanda, Satoshi Koizumi, ...
HICSS
2007
IEEE
192views Biometrics» more  HICSS 2007»
16 years 27 days ago
An Online Community as a New Tribalism: The World of Warcraft
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new on...
Thomas W. Brignall III, Thomas L. Van Valey
IWIC
2007
Springer
16 years 21 days ago
Culture and Computers: A Review of the Concept of Culture and Implications for Intercultural Collaborative Online Learning
Our research is aimed at a systematic investigation of phenomena in the nexus of culture, technology and learning. The basic premise of our research is that social affordances of t...
Ravikiran Vatrapu, Daniel D. Suthers
E4MAS
2004
Springer
15 years 12 months ago
AGRE: Integrating Environments with Organizations
Abstract. This paper presents an extension of the AGR (Agent-GroupRole) organizational model, called AGRE (AGR + Environment), which includes physical (or simply geometrical) envir...
Jacques Ferber, Fabien Michel, José-Antonio...