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MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 12 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
PERSUASIVE
2009
Springer
16 years 1 months ago
Influencing interaction: development of the design with intent method
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among desig...
Dan Lockton, David Harrison, Tim Holley, Neville A...
IROS
2007
IEEE
115views Robotics» more  IROS 2007»
16 years 24 days ago
Spatial reasoning for human robot interaction
— Robots’ interaction with humans raises new issues for geometrical reasoning where the humans must be taken explicitly into account. We claim that a human-aware motion system ...
Emrah Akin Sisbot, Luis Felipe Marin, Rachid Alami
TIDSE
2004
Springer
15 years 11 months ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
ATAL
2006
Springer
15 years 10 months ago
Agent Compatibility and Coalition Formation: Investigating Two Interacting Negotiation Strategies
This paper focuses on Coalition Formation paradigm as a market mechanism. Concretely, Coalition Formation occurs as part of a wider open world and may occur many times during the l...
Carlos Mérida-Campos, Steven Willmott