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DIGRA
2005
Springer
15 years 12 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
MABS
2000
Springer
15 years 10 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson
ATAL
2009
Springer
15 years 7 months ago
Towards a Logical Model of Social Agreement for Agent Societies
Multi-agent systems (MASs), comprised of autonomous entities with the aim to cooperate to reach a common goal, may be viewed as computational models of distributed complex systems ...
Emiliano Lorini, Mario Verdicchio
TVCG
2008
121views more  TVCG 2008»
15 years 6 months ago
On the Visualization of Social and other Scale-Free Networks
This paper proposes novel methods for visualizing specifically the large power-law graphs that arise in sociology and the sciences. In such cases a large portion of edges can be sh...
Yuntao Jia, Jared Hoberock, Michael Garland, John ...
COSIT
2011
Springer
246views GIS» more  COSIT 2011»
14 years 6 months ago
The Social Connection in Mental Representations of Space: Explicit and Implicit Evidence
If spatial cognition hopes to understand memory of and reasoning about real-world environments, then all aspects of the environment, both spatial and non-spatial need to be conside...
Holly A. Taylor, Qi Wang, Stephanie A. Gagnon, Kei...