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CSCW
2004
ACM
15 years 12 months ago
Hiding and revealing in online poker games
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to t...
Scott A. Golder, Judith S. Donath
CSCW
1996
ACM
15 years 10 months ago
Thunderwire: A Field Study of an Audio-Only Media Space
To explore the potential of using audio by itself in a shared media system, we studied a workgroup using an audio-only media space. This media space, called Thunderwire, combined ...
Debby Hindus, Mark S. Ackerman, Scott D. Mainwarin...
CSE
2009
IEEE
15 years 9 months ago
Where Information Searches for You: The Visible Past Ubiquitous Knowledge Environment for Digital Humanities
— Visible Past proposes a new class of interdisciplinary learning, documenting, knowledge production, and discovery experiences that are anchored in space and time indicators. Th...
Sorin Adam Matei, Eric A. Wernert, Travis Faas
CHI
2008
ACM
16 years 6 months ago
Interactional empowerment
We propose that an interactional perspective on how emotion is constructed, shared and experienced, may be a good basis for designing affective interactional systems that do not i...
Anna Ståhl, Jarmo Laaksolahti, Kristina H&ou...
WSDM
2010
ACM
172views Data Mining» more  WSDM 2010»
16 years 3 months ago
Early Online Identification of Attention Gathering Items In Social Media
Activity in social media such as blogs, micro-blogs, social networks, etc is manifested via interaction that involves text, images, links and other information items. Naturally, s...
Michael Mathioudakis, Nick Koudas, Peter Marbach