This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
—Sociological models of human behavior can explain population-level phenomena within social systems; computer modeling can simulate a wide variety of scenarios and allow one to p...
Andrea Apolloni, Karthik Channakeshava, Lisa Durbe...
We present a demonstration of the intelligent agent-based system ORIENT (Overcoming Refugee Integration with Empathic Novel Technology). We summarise the application domain: educa...
Ruth Aylett, Michael Kriegel, Mei Yii Lim, Jo&atil...
We introduce a natural generalization of submodular set cover and exact active learning with a finite hypothesis class (query learning). We call this new problem interactive submo...