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ACMACE
2004
ACM
15 years 11 months ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman
MM
2005
ACM
116views Multimedia» more  MM 2005»
15 years 12 months ago
Affective multimodal human-computer interaction
Social and emotional intelligence are aspects of human intelligence that have been argued to be better predictors than IQ for measuring aspects of success in life, especially in s...
Maja Pantic, Nicu Sebe, Jeffrey F. Cohn, Thomas S....
CSCW
1994
ACM
15 years 10 months ago
Supporting Distributed Groups with a Montage of Lightweight Interactions
The Montage prototype provides lightweight audio-video glances among distributed collaborators and integrates other applications for coordinating future contact. We studied a dist...
John C. Tang, Ellen Isaacs, Monica Rua
IVA
2010
Springer
15 years 4 months ago
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empath...
Iolanda Leite, Samuel Mascarenhas, André Pe...
CHI
2008
ACM
16 years 6 months ago
Recovering trust and avoiding escalation: an overlooked design goal of social systems
The online trust discussion is focused on mechanisms for building and maintaining user trust. This paper introduces the relevance of providing for the repair of trust breakdowns. ...
Asimina Vasalou, Jens Riegelsberger