Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
Tagging communities represent a subclass of a broader class of user-generated content-sharing online communities. In such communities users introduce and tag content for later use...
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
The social laws paradigm represents an important approach to the co-ordination of behaviour in multi-agent systems. In this paper we examine the relationship between social laws an...
One of the most compelling social questions, which until now was left unanswered by current technology, is "Who's that?" This question is usually asked about a new ...
Aaron Beach, Mike Gartrell, Sirisha Akkala, Jack E...