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TEDU
2008
126views Education» more  TEDU 2008»
15 years 6 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
CHI
2004
ACM
16 years 7 months ago
Think different: increasing online community participation using uniqueness and group dissimilarity
Online communities can help people form productive relationships. Unfortunately, this potential is not always fulfilled: many communities fail, and designers don't have a sol...
Pamela J. Ludford, Dan Cosley, Dan Frankowski, Lor...
POLICY
2007
Springer
16 years 20 days ago
A Socio-cognitive Approach to Modeling Policies in Open Environments
The richness of today’s electronic communications mirrors physical world: activities such as shopping, business and scientific collaboration are conducted online. Current intera...
Tatyana Ryutov
FC
2001
Springer
123views Cryptology» more  FC 2001»
15 years 11 months ago
Trust: A Collision of Paradigms
The technological challenges of securing networks are great, as recently witnessed in widespread denial of service and virus attacks. The human reaction to these attacks may be ei...
L. Jean Camp, Helen Nissenbaum, Cathleen McGrath
ESE
2008
88views Database» more  ESE 2008»
15 years 6 months ago
Cooperative method development
The development of methods tools and process improvements is best to be based on the understanding of the development practice to be supported. Qualitative research has been propo...
Yvonne Dittrich, Kari Rönkkö, Jeanette E...