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WWW
2008
ACM
16 years 7 months ago
Trust-based recommendation systems: an axiomatic approach
High-quality, personalized recommendations are a key feature in many online systems. Since these systems often have explicit knowledge of social network structures, the recommenda...
Reid Andersen, Christian Borgs, Jennifer T. Chayes...
CSCW
2004
ACM
15 years 10 months ago
Putting systems into place: a qualitative study of design requirements for location-aware community systems
We present a conceptual framework for location-aware community systems and results from two studies of how sociallydefined places influence people's information sharing and c...
Quentin Jones, Sukeshini A. Grandhi, Steve Whittak...
CSCW
2007
ACM
15 years 6 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
CSCW
2002
ACM
15 years 6 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...
CSCW
2011
ACM
15 years 1 months ago
"Not my bug!" and other reasons for software bug report reassignments
Bug reporting/fixing is an important social part of the software development process. The bug-fixing process inherently has strong inter-personal dynamics at play, especially in h...
Philip J. Guo, Thomas Zimmermann, Nachiappan Nagap...