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CSCW
2002
ACM
15 years 6 months ago
Explaining effects of eye gaze on mediated group conversations: : amount or synchronization?
We present an experiment examining effects of gaze on speech during three-person conversations. Understanding such effects is crucial for the design of teleconferencing systems an...
Roel Vertegaal, Yaping Ding
CSCW
2002
ACM
15 years 6 months ago
Contact management: identifying contacts to support long-term communication
Much of our daily communication activity involves managing interpersonal communications and relationships. Despite its importance, this activity of contact management is poorly un...
Steve Whittaker, Quentin Jones, Loren G. Terveen
CSCW
2002
ACM
15 years 6 months ago
Articulating User Needs in Collaborative Design: Towards an Activity-Theoretical Approach
This paper analyses the collaborative design of a high-technology product, a neuromagnetometer used in the analysis of the activity of the human cortex. The producer, Neuromag Com...
Reijo Miettinen, Mervi Hasu
CSCW
2007
ACM
15 years 6 months ago
Entertaining Situated Messaging at Home
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Mark Perry, Dorothy Rachovides
CSCW
1998
ACM
15 years 6 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman