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CSCW
2007
ACM
15 years 6 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
CSCW
2004
ACM
15 years 6 months ago
The MAUI Toolkit: Groupware Widgets for Group Awareness
Group awareness is an important part of synchronous collaboration, and support for group awareness can greatly improve groupware usability. However, it is still difficult to build ...
Jason Hill, Carl Gutwin
CSCW
2004
ACM
15 years 6 months ago
People-to-People-to-Geographical-Places: The P3 Framework for Location-Based Community Systems
Abstract. In this paper we examine an emerging class of systems that link People-to-People-toGeographical-Places; we call these P3-Systems. Through analyzing the literature, we hav...
Quentin Jones, Sukeshini A. Grandhi, Loren G. Terv...
CSCW
2000
ACM
15 years 6 months ago
A Tale of Two Toolkits: Relating Infrastructure and Use in Flexible CSCW Toolkits
The design of software toolkits embodies a fundamental tension. On the one hand, it aims to reduce programmer effort by providing prefabricated, reusable software modules encapsula...
Paul Dourish, W. Keith Edwards
CSCW
2000
ACM
15 years 6 months ago
Talking Work: Language-games, Organisations and Computer Supported Cooperative Work
This paper asks the question: how might CSCW system design obtain and be informed by an adequate real-world, real-time understanding of work and organisation on any occasion of wor...
Andy Crabtree