Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Group awareness is an important part of synchronous collaboration, and support for group awareness can greatly improve groupware usability. However, it is still difficult to build ...
Abstract. In this paper we examine an emerging class of systems that link People-to-People-toGeographical-Places; we call these P3-Systems. Through analyzing the literature, we hav...
Quentin Jones, Sukeshini A. Grandhi, Loren G. Terv...
The design of software toolkits embodies a fundamental tension. On the one hand, it aims to reduce programmer effort by providing prefabricated, reusable software modules encapsula...
This paper asks the question: how might CSCW system design obtain and be informed by an adequate real-world, real-time understanding of work and organisation on any occasion of wor...