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CSCW
2008
ACM
15 years 8 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
CSCW
2008
ACM
15 years 8 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
CSCW
2008
ACM
15 years 8 months ago
Harnessing the wisdom of crowds in wikipedia: quality through coordination
Wikipedia's success is often attributed to involving large numbers of contributors who improve the accuracy, completeness and clarity of articles while reducing bias. However...
Aniket Kittur, Robert E. Kraut
CSCW
2008
ACM
15 years 8 months ago
The language of emotion in short blog texts
Emotion is central to human interactions, and automatic detection could enhance our experience with technologies. We investigate the linguistic expression of fine-grained emotion ...
Alastair J. Gill, Robert M. French, Darren Gergle,...
CSCW
2008
ACM
15 years 7 months ago
Imprint, a community visualization of printer data: designing for open-ended engagement on sustainability
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgro...
Zachary Pousman, Hafez Rouzati, John T. Stasko