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CHI
2008
ACM
16 years 7 months ago
Socially respectful enjoyment tracking for tabletop games
This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge pre...
Ben Kirman, Duncan Rowland
PDC
2004
ACM
16 years 4 days ago
Lost in translation: a critical analysis of actors, artifacts, agendas, and arenas in participatory design
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. P...
Rogério De Paula
CSCW
2011
ACM
15 years 1 months ago
Designing incentives for inexpert human raters
The emergence of online labor markets makes it far easier to use individual human raters to evaluate materials for data collection and analysis in the social sciences. In this pap...
Aaron D. Shaw, John J. Horton, Daniel L. Chen
CSE
2009
IEEE
16 years 1 months ago
Implementing Social Norms Using Policies
—Multi-agent systems are difficult to develop. One reason for this is that agents are embedded in a society where all agents must agree to obey certain social norms in order for...
Robert Kremer
CSE
2009
IEEE
16 years 1 months ago
First Steps to Netviz Nirvana: Evaluating Social Network Analysis with NodeXL
—Social Network Analysis (SNA) has evolved as a popular, standard method for modeling meaningful, often hidden structural relationships in communities. Existing SNA tools often i...
Elizabeth M. Bonsignore, Cody Dunne, Dana Rotman, ...