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IPPS
1998
IEEE
15 years 11 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
HICSS
2002
IEEE
123views Biometrics» more  HICSS 2002»
16 years 4 days ago
On the Performance of a Survivability Architecture for Networked Computing Systems
This research focuses on the performance and timing behavior of a two level survivability architecture. The lower level of the architecture involves attack analysis based on kernel...
William S. Harrison, Axel W. Krings, Nadine Hanebu...
TEC
2002
89views more  TEC 2002»
15 years 6 months ago
An immunity-based technique to characterize intrusions in computer networks
Abstract--This paper presents a technique inspired by the negative selection mechanism of the immune system that can detect foreign patterns in the complement (nonself) space. In p...
Fabio A. González, Dipankar Dasgupta
INFOCOM
2008
IEEE
16 years 1 months ago
Fast and Distributed Computation of Schedules in Wireless Networks
—In a wireless network with node exclusive spectrum sharing, two popular schedules are maximum weight matching (MWM) schedule and maximum size matching (MSM) schedule. The former...
Supratim Deb, Karan Mangla, K. V. M. Naidu
ICRA
2008
IEEE
114views Robotics» more  ICRA 2008»
16 years 1 months ago
Mobile robot control in the road sign problem using Reservoir Computing networks
— In this work we tackle the road sign problem with Reservoir Computing (RC) networks. The T-maze task (a particular form of the road sign problem) consists of a robot in a T-sha...
Eric A. Antonelo, Benjamin Schrauwen, Dirk Strooba...