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IADIS
2004
15 years 8 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan
DAM
2006
63views more  DAM 2006»
15 years 7 months ago
Efficient automatic simulation of parallel computation on networks of workstations
Andrews et al. [Automatic method for hiding latency in high bandwidth networks, in: Proceedings of the ACM Symposium on Theory of Computing, 1996, pp. 257
Christos Kaklamanis, Danny Krizanc, Manuela Montan...
ICDE
2009
IEEE
130views Database» more  ICDE 2009»
16 years 9 months ago
Recursive Computation of Regions and Connectivity in Networks
In recent years, the data management community has begun to consider situations in which data access is closely tied to network routing and distributed acquisition: examples includ...
Mengmeng Liu, Nicholas E. Taylor, Wenchao Zhou, Za...
SIGCOMM
1994
ACM
15 years 11 months ago
Improved Algorithms for Synchronizing Computer Network Clocks
The Network Time Protocol (NTP) is widely deployed in the Internet to synchronize computer clocks to each other and to international standards via telephone modem, radio and satel...
David L. Mills
IJCNN
2006
IEEE
16 years 1 months ago
Small-catchment flood forecasting and drainage network extraction using computational intelligence
— Forecast, detection and warning of severe weather and related hydro-geological risks is becoming one of the major issues for civil protection. The use of computational intellig...
Erika Coppola, Barbara Tomassetti, Marco Verdecchi...