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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 7 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
CIKM
2010
Springer
15 years 5 months ago
Semantic tags generation and retrieval for online advertising
One of the main problems in online advertising is to display ads which are relevant and appropriate w.r.t. what the user is looking for. Often search engines fail to reach this go...
Roberto Mirizzi, Azzurra Ragone, Tommaso Di Noia, ...
ETRA
2010
ACM
160views Biometrics» more  ETRA 2010»
15 years 4 months ago
A vector-based, multidimensional scanpath similarity measure
A great need exists in many fields of eye-tracking research for a robust and general method for scanpath comparisons. Current measures either quantize scanpaths in space (string e...
Halszka Jarodzka, Kenneth Holmqvist, Marcus Nystr&...
ICMI
2009
Springer
146views Biometrics» more  ICMI 2009»
16 years 1 months ago
Learning from preferences and selected multimodal features of players
The influence of multimodal sources of input data to the construction of accurate computational models of user preferences is investigated in this paper. The case study presented...
Georgios N. Yannakakis
3DOR
2008
15 years 9 months ago
Characterizing Shape Using Conformal Factors
We present a new 3D shape descriptor based on conformal geometry. Our descriptor is invariant under non-rigid quasi-isometric transformations, such as pose changes of articulated ...
Mirela Ben-Chen, Craig Gotsman