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ATAL
2008
Springer
15 years 8 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
ATAL
2010
Springer
15 years 7 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
CIKM
2010
Springer
15 years 5 months ago
You are where you tweet: a content-based approach to geo-locating twitter users
We propose and evaluate a probabilistic framework for estimating a Twitter user’s city-level location based purely on the content of the user’s tweets, even in the absence of ...
Zhiyuan Cheng, James Caverlee, Kyumin Lee
MOBISYS
2009
ACM
16 years 7 months ago
SoundSense: scalable sound sensing for people-centric applications on mobile phones
Top end mobile phones include a number of specialized (e.g., accelerometer, compass, GPS) and general purpose sensors (e.g., microphone, camera) that enable new people-centric sen...
Hong Lu, Wei Pan, Nicholas D. Lane, Tanzeem Choudh...
SIGMOD
2010
ACM
260views Database» more  SIGMOD 2010»
15 years 11 months ago
Towards proximity pattern mining in large graphs
Mining graph patterns in large networks is critical to a variety of applications such as malware detection and biological module discovery. However, frequent subgraphs are often i...
Arijit Khan, Xifeng Yan, Kun-Lung Wu