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VRST
2004
ACM
16 years 1 days ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
SIROCCO
2010
15 years 8 months ago
Towards Network Games with Social Preferences
Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
Petr Kuznetsov, Stefan Schmid
ICMCS
2009
IEEE
185views Multimedia» more  ICMCS 2009»
15 years 4 months ago
Connecting content to community in social media via image content, user tags and user communication
In this paper we develop a recommendation framework to connect image content with communities in online social media. The problem is important because users are looking for useful...
Munmun De Choudhury, Hari Sundaram, Yu-Ru Lin, Aji...
COMSNETS
2012
222views more  COMSNETS 2012»
14 years 2 months ago
Exploring the design space of social network-based Sybil defenses
—Recently, there has been significant research interest in leveraging social networks to defend against Sybil attacks. While much of this work may appear similar at first glanc...
Bimal Viswanath, Mainack Mondal, Allen Clement, Pe...
MOBIHOC
2009
ACM
16 years 7 months ago
Multicasting in delay tolerant networks: a social network perspective
Node mobility and end-to-end disconnections in Delay Tolerant Networks (DTNs) greatly impair the effectiveness of data dissemination. Although social-based approaches can be used ...
Wei Gao, Qinghua Li, Bo Zhao, Guohong Cao