The study of collective behavior is to understand how individuals behave in a social network environment. Oceans of data generated by social media like Facebook, Twitter, Flickr a...
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
As online social networking emerges, there has been increased interest to utilize the underlying social structure as well as the available social information to improve search. In...
Gautam Das, Nick Koudas, Manos Papagelis, Sushruth...
Abstract. In this work, we consider an interesting variant of the wellstudied KP model [18] for selfish routing that reflects some influence from the much older Wardrop model [3...
We introduce a game-theoretic model of diffusion of technologies, advertisements, or influence through a social network. The novelty in our model is that the players are intereste...
Noga Alon, Michal Feldman, Ariel D. Procaccia, Mos...