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ATAL
2009
Springer
16 years 1 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
ATAL
2009
Springer
16 years 1 months ago
Computing optimal randomized resource allocations for massive security games
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
ATAL
2009
Springer
16 years 1 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
ATAL
2009
Springer
16 years 1 months ago
Graph-based methods for the analysis of large-scale multiagent systems
Multiagent systems are often characterized by complex, and sometimes unpredictable interactions amongst their autonomous components. While these systems can provide robust and sca...
Wilbur Peng, William Krueger, Alexander Grushin, P...
CIKM
2009
Springer
16 years 29 days ago
Interactive, topic-based visual text summarization and analysis
We are building an interactive, visual text analysis tool that aids users in analyzing a large collection of text. Unlike existing work in text analysis, which focuses either on d...
Shixia Liu, Michelle X. Zhou, Shimei Pan, Weihong ...
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