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IUI
2009
ACM
16 years 3 months ago
You can play that again: exploring social redundancy to derive highlight regions in videos
Identifying highlights in multimedia content such as video and audio is currently a very difficult technical problem. We present and evaluate a novel algorithm that identifies hig...
Jose San Pedro, Vaiva Kalnikaité, Steve Whi...
KI
1999
Springer
15 years 10 months ago
Agents in Traffic Modelling - From Reactive to Social Behaviour
In modern societies the demand for mobility is increasing daily. Hence, one challenge to researchers dealing with traffic and transportation is to find efficient ways to model and ...
Ana L. C. Bazzan, Joachim Wahle, Franziska Klü...
BCSHCI
2008
15 years 7 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
SWAP
2007
15 years 7 months ago
Towards Social Semantic Suggestive Tagging
The organization of the knowledge on the web is increasingly becoming a social task performed by online communities whose members share a common interest in classifying different t...
Fabio Calefato, Domenico Gendarmi, Filippo Lanubil...
WWW
2011
ACM
15 years 1 months ago
Learning facial attributes by crowdsourcing in social media
Facial attributes such as gender, race, age, hair style, etc., carry rich information for locating designated persons and profiling the communities from image/video collections (...
Yan-Ying Chen, Winston H. Hsu, Hong-Yuan Mark Liao