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DSRT
2009
IEEE
16 years 25 days ago
Human Flesh Search Model Incorporating Network Expansion and GOSSIP with Feedback
—With the development of on-line forum technology and the pervasive participation of the public, the Human Flesh Search is becoming an arising phenomenon which makes a great impa...
Bing Wang, Bonan Hou, Yiping Yao, Laibin Yan
SIGCOMM
2010
ACM
15 years 6 months ago
The case for crowd computing
We introduce and motivate crowd computing, which combines mobile devices and social interactions to achieve large-scale distributed computation. An opportunistic network of mobile...
Derek Gordon Murray, Eiko Yoneki, Jon Crowcroft, S...
SIGECOM
2004
ACM
132views ECommerce» more  SIGECOM 2004»
15 years 11 months ago
A dynamic pari-mutuel market for hedging, wagering, and information aggregation
I develop a new mechanism for risk allocation and information speculation called a dynamic pari-mutuel market (DPM). A DPM acts as hybrid between a pari-mutuel market and a contin...
David M. Pennock
IPMU
2010
Springer
15 years 4 months ago
Negotiation as Creative Social Interaction Using Concept Hierarchies
Negotiation is a process that ranges from international issues to common society interactions. We present approaches to facilitate the process by exploring alternative spaces for t...
Frederick E. Petry, Ronald R. Yager
CSCW
2006
ACM
16 years 1 days ago
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...