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» Social Computing: Fundamentals and applications
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DIGRA
2005
Springer
16 years 2 days ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
CHI
2011
ACM
14 years 10 months ago
Apolo: making sense of large network data by combining rich user interaction and machine learning
Extracting useful knowledge from large network datasets has become a fundamental challenge in many domains, from scientific literature to social networks and the web. We introduc...
Duen Horng Chau, Aniket Kittur, Jason I. Hong, Chr...
ASSETS
2006
ACM
16 years 16 days ago
Attention analysis in interactive software for children with autism
This work is a part of an ongoing project that focuses on potential applications of an interactive system that helps children with autism. Autism is classified as a neurodevelopm...
A. Ould Mohamed, Vincent Courboulay, Karim Sehaba,...
CSCW
2004
ACM
15 years 12 months ago
Maintaining redundancy in the coordination of medical emergencies
This paper reports from a study of Norwegian medical emergency call (AMK) centres, in which advanced radio and telephone communication technologies are handled by a team of nurses...
Aksel Tjora
BCSHCI
2009
15 years 4 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams