Sciweavers

2639 search results - page 104 / 528
» Smooth Geometry Images
Sort
View
EGH
2010
Springer
15 years 4 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
DGCI
1997
Springer
15 years 10 months ago
Applications of Digital Straight Segments to Economical Image Encoding
A new classification of digital curves into boundary curves and visual curves of different thickness is suggested. A fast algorithm for recognizing digital straight line segments i...
Vladimir Kovalevsky
IVC
2006
82views more  IVC 2006»
15 years 6 months ago
Nonlinear optimisation method for image segmentation and noise reduction using geometrical intrinsic properties
This paper considers the optimisation of a nonlinear functional for image segmentation and noise reduction. Equations optimising this functional are derived and employed to detect...
Sasan Mahmoodi, Bayan S. Sharif
ICIP
2000
IEEE
16 years 7 months ago
Model-Aided Coding of Multi-Viewpoint Image Data
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
Marcus A. Magnor, Peter Eisert, Bernd Girod
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 11 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex