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AFRIGRAPH
2004
ACM
16 years 6 days ago
Interactive ray tracing of free-form surfaces
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
Carsten Benthin, Ingo Wald, Philipp Slusallek
NETGAMES
2004
ACM
16 years 6 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
CC
2004
Springer
160views System Software» more  CC 2004»
16 years 5 days ago
Elkhound: A Fast, Practical GLR Parser Generator
The Generalized LR (GLR) parsing algorithm is attractive for use in parsing programming languages because it is asymptotically efficient for typical grammars, and can parse with an...
Scott McPeak, George C. Necula
FPL
2004
Springer
109views Hardware» more  FPL 2004»
16 years 5 days ago
Hardware Accelerated Novel Protein Identification
The proteins in living organisms perform almost every significant function that governs life. A protein's functionality depends upon its physical structure, which depends on i...
Anish Alex, Jonathan Rose, Ruth Isserlin-Weinberge...
RT
2004
Springer
16 years 4 days ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...