Sciweavers

9490 search results - page 1580 / 1898
» Slow Intelligence Systems
Sort
View
CIG
2006
IEEE
16 years 24 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
CIG
2006
IEEE
16 years 24 days ago
Modeling Children's Entertainment in the Playware Playground
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...
GLOBECOM
2006
IEEE
16 years 24 days ago
Evaluation of Dynamic Query Abolishment Methods in Heterogeneous Networks
— We compare the performance of various dynamic query abolishment mechanisms in different unstructured overlay network topologies such as found in several P2P systems. We speci...
Elena Meshkova, Janne Riihijärvi, Petri M&aum...
ICAT
2006
IEEE
16 years 24 days ago
Floating Virtual Mirrors: Visualization of the Scene Behind a Vehicle
In this paper, we propose a visual assistance system that shows the scene behind a vehicle to its driver in the form of a virtual mirror by utilizing a surveillance camera. The vir...
Toru Miyamoto, Itaru Kitahara, Yoshinari Kameda, Y...
ICAT
2006
IEEE
16 years 24 days ago
TAVERNS: Visualization and Manipulation of GIS Data in 3D Large Screen Immersive Environments
Currently there are many software packages that allow analysis of Geographic Information Systems (GIS) data. However, these software packages limit user interaction and exploratio...
Simon Su, William R. Sherman, Frederick C. Harris ...
« Prev « First page 1580 / 1898 Last » Next »