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FPLAY
2008
15 years 8 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
CGF
2008
217views more  CGF 2008»
15 years 6 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
TSP
2008
115views more  TSP 2008»
15 years 6 months ago
A Bayesian Approach to Adaptive Detection in Nonhomogeneous Environments
Abstract--We consider the adaptive detection of a signal of interest embedded in colored noise, when the environment is nonhomogeneous, i.e., when the training samples used for ada...
Stéphanie Bidon, Olivier Besson, Jean-Yves ...
JSAC
2007
81views more  JSAC 2007»
15 years 6 months ago
Payload Length and Rate Adaptation for Multimedia Communications in Wireless LANs
— We provide a theoretical framework for cross-layer design in multimedia communications to optimize single-user throughput by selecting the transmitted bit rate and payload size...
Sayantan Choudhury, Jerry D. Gibson
UMUAI
2010
105views more  UMUAI 2010»
15 years 5 months ago
Towards personality-based user adaptation: psychologically informed stylistic language generation
Conversation is an essential component of social behavior, one of the primary means by which humans express intentions, beliefs, emotions, attitudes and personality. Thus the deve...
François Mairesse, Marilyn A. Walker