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AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
DSN
2004
IEEE
15 years 10 months ago
Efficient Hierarchic Management For Reconfiguration of Networked Information Systems
The management of modern distributed systems is complicated by scale and dynamics. Scalable, decoupled communication establishes flexible, loosely coupled component relationships,...
Jonathan C. Rowanhill, Philip E. Varner, John C. K...
ICALP
2010
Springer
15 years 8 months ago
How Efficient Can Gossip Be? (On the Cost of Resilient Information Exchange)
Gossip protocols, also known as epidemic dissemination schemes, are becoming increasingly popular in distributed systems. Yet, it has remained a partially open question to determin...
Dan Alistarh, Seth Gilbert, Rachid Guerraoui, Mort...
GRAPHICSINTERFACE
2004
15 years 8 months ago
Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design
Most modern computer systems allow the user to control the space allocated to interfaces through a window system. While much of the understanding of how people interact with windo...
Dugald Ralph Hutchings, John T. Stasko
IJCAI
2003
15 years 8 months ago
Deep Annotation for Information Integration
The success of the Semantic Web crucially depends on the easy creation, integration and use of semantic data. For this purpose, we consider an integration scenario that defies co...
Siegfried Handschuh, Steffen Staab, Raphael Volz, ...