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IVA
2005
Springer
16 years 22 days ago
Providing Computer Game Characters with Conversational Abilities
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
SC
2009
ACM
16 years 2 months ago
OddCI: on-demand distributed computing infrastructure
The availability of large quantities of processors is a crucial enabler of many-task computing. Voluntary computing systems have proven that it is possible to build computing plat...
Rostand Costa, Francisco V. Brasileiro, Guido Lemo...
DATE
2010
IEEE
154views Hardware» more  DATE 2010»
15 years 8 months ago
Computing robustness of FlexRay schedules to uncertainties in design parameters
Abstract--In the current environment of rapidly changing invehicle requirements and ever-increasing functional content for automotive EE systems, there are several sources of uncer...
Arkadeb Ghosal, Haibo Zeng, Marco Di Natale, Yakov...
PERCOM
2004
ACM
16 years 6 months ago
Supporting Persistent Social Groups in Ubiquitous Computing Environments Using Context-Aware Ephemeral Group Service
In this paper, we analyze the role of the social group in a Ubiquitous Computing (Ubicomp) environment as a source of contextual information. A model is presented to address the s...
Bin Wang, John Bodily, Sandeep K. S. Gupta
JPDC
2006
106views more  JPDC 2006»
15 years 7 months ago
Computing nearest neighbors in real time
The nearest-neighbor method can successfully be applied to correct possible errors induced into bit strings transmitted over noisy communication channels or to classify samples in...
Marius Nagy, Selim G. Akl