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SI3D
2009
ACM
16 years 1 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
MOBICOM
2005
ACM
16 years 17 days ago
GrooveSim: a topography-accurate simulator for geographic routing in vehicular networks
Vehicles equipped with wireless communication devices are poised to deliver vital services in the form of safety alerts, traffic congestion probing and on-road commercial applicat...
Rahul Mangharam, Daniel S. Weller, Daniel D. Stanc...
IEEEPACT
2008
IEEE
16 years 1 months ago
Characterizing and modeling the behavior of context switch misses
One of the essential features in modern computer systems is context switching, which allows multiple threads of execution to time-share a limited number of processors. While very ...
Fang Liu, Fei Guo, Yan Solihin, Seongbeom Kim, Abd...
GRC
2007
IEEE
15 years 11 months ago
Perspectives of Granular Computing in Software Engineering
Granular computing is not only a computing model for computer-centered problem solving, but also a thinking model for human-centered problem solving. Some authors have presented t...
Jianchao Han, Jing Dong
STACS
2010
Springer
16 years 2 months ago
On Optimal Heuristic Randomized Semidecision Procedures, with Application to Proof Complexity
The existence of a (p-)optimal propositional proof system is a major open question in (proof) complexity; many people conjecture that such systems do not exist. Kraj´ıˇcek and P...
Edward A. Hirsch, Dmitry Itsykson