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CSREAESA
2003
15 years 8 months ago
Common Mistakes in Adiabatic Logic Design and How to Avoid Them
Most so-called “adiabatic” digital logic circuit families reported in the low-power design literature are actually not truly adiabatic, in that they do not satisfy the general...
Michael P. Frank
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
IJCAI
1993
15 years 7 months ago
A New Logical framework for Deductive Planning
objects, like elements of (abstract) data types in ordinary programming languages In the theory of abstract data types most often one only considers algebraic structures where all ...
Werner Stephan, Susanne Biundo
HPDC
2010
IEEE
15 years 7 months ago
Browsing large scale cheminformatics data with dimension reduction
Visualization of large-scale high dimensional data tool is highly valuable for scientific discovery in many fields. We present PubChemBrowse, a customized visualization tool for c...
Jong Youl Choi, Seung-Hee Bae, Judy Qiu, Geoffrey ...
HUC
2010
Springer
15 years 7 months ago
Modeling people's place naming preferences in location sharing
Most location sharing applications display people's locations on a map. However, people use a rich variety of terms to refer to their locations, such as "home," &qu...
Jialiu Lin, Guang Xiang, Jason I. Hong, Norman M. ...
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