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ISCA
1995
IEEE
98views Hardware» more  ISCA 1995»
15 years 10 months ago
Instruction Fetching: Coping with Code Bloat
Previous research has shown that the SPEC benchmarks achieve low miss ratios in relatively small instruction caches. This paper presents evidence that current software-development...
Richard Uhlig, David Nagle, Trevor N. Mudge, Stuar...
PODS
1995
ACM
124views Database» more  PODS 1995»
15 years 10 months ago
Window Query-Optimal Clustering of Spatial Objects
During the last decade various spatial data structures have been designed and compared against each other with respect to their performance. Still missing is a lower bound result,...
Bernd-Uwe Pagel, Hans-Werner Six, Mario Winter
SI3D
1995
ACM
15 years 10 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
SIGGRAPH
1995
ACM
15 years 10 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
SIGSOFT
1995
ACM
15 years 10 months ago
An Experiment to Assess the Cost-Benefits of Code Inspections in Large Scale Software Development
—We conducted a long-term experiment to compare the costs and benefits of several different software inspection methods. These methods were applied by professional developers to ...
Adam A. Porter, Harvey P. Siy, Carol A. Toman, Law...
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