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SI3D
2003
ACM
16 years 2 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
SIGIR
2003
ACM
16 years 2 days ago
Automatic ranking of retrieval systems in imperfect environments
The empirical investigation of the effectiveness of information retrieval (IR) systems requires a test collection, a set of query topics, and a set of relevance judgments made by ...
Rabia Nuray, Fazli Can
AE
2003
Springer
16 years 2 days ago
Evolving a Cooperative Transport Behavior for Two Simple Robots
This paper addresses the problem of cooperative transport of an object by a group of two simple autonomous mobile robots called s-bots. S-bots are able to establish physical connec...
Roderich Groß, Marco Dorigo
ARTQOS
2003
Springer
16 years 2 days ago
An IP QoS Architecture for 4G Networks
: This paper describes an architecture for differentiation of Quality of Service in heterogeneous wireless-wired networks. This architecture applies an “all-IP” paradigm, with ...
Janusz Gozdecki, Piotr Pacyna, Victor Marques, Rui...
CONTEXT
2003
Springer
16 years 1 days ago
On the Difference between Bridge Rules and Lifting Axioms
Abstract. In a previous paper, we proposed a first formal and conceptual comparison between the two most important formalizations of context in AI: Propositional Logic of Context ...
Paolo Bouquet, Luciano Serafini