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AVI
2008
15 years 8 months ago
Time2Hide: spatial searches and clutter alleviation for the desktop
The desktop metaphor aimed to create a working environment, which would resemble that of the user's desk. With information abundance this desktop is often cluttered with file...
George Lepouras, Aggelos Papatriantafyllou, Akrivi...
BCSHCI
2007
15 years 7 months ago
Cueing retrospective verbal reports in usability testing through eye-movement replay
An experimental validation is presented of a novel method for usability testing that entails the playback of dynamic eyetracking data to cue the elicitation of retrospective verba...
Nicola Eger, Linden J. Ball, Robert Stevens, Jon D...
HUC
2010
Springer
15 years 7 months ago
Groupthink: usability of secure group association for wireless devices
A fairly common modern setting entails users, each in possession of a personal wireless device, wanting to communicate securely, via their devices. If these users (and their devic...
Rishab Nithyanand, Nitesh Saxena, Gene Tsudik, Ers...
SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
15 years 6 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
CHI
2011
ACM
14 years 10 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane