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» Simulating Humans: Computer Graphics, Animation, and Control
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RT
1998
Springer
15 years 10 months ago
Fidelity of Graphics Reconstructions: A Psychophysical Investigation
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
SIGGRAPH
1990
ACM
15 years 10 months ago
Reusable motion synthesis using state-space controllers
The use of physically-based techniques for computer animation can result in realistic object motion. The price paid for physically-based motion synthesis lies in increased computa...
Michiel van de Panne, Eugene Fiume, Zvonko G. Vran...
JVCA
2006
102views more  JVCA 2006»
15 years 6 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
DIGRA
2005
Springer
15 years 11 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
JIFS
2007
42views more  JIFS 2007»
15 years 5 months ago
Simulation of contra-lateral inhibition using venn-networks
This paper illustrates how a computer model, based on Venn-networks, mimics a physiological phenomenon present in brains of higher animals: contra-lateral inhibition. The experimen...
Fernando Buarque de Lima Neto, Philippe De Wilde