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VISUALIZATION
2002
IEEE
15 years 11 months ago
Sea of Images
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, tradi...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano...
IPPS
2010
IEEE
15 years 4 months ago
Improving the performance of Uintah: A large-scale adaptive meshing computational framework
Abstract--Uintah is a highly parallel and adaptive multiphysics framework created by the Center for Simulation of Accidental Fires and Explosions in Utah. Uintah, which is built up...
Justin Luitjens, Martin Berzins
GAMEON
2009
15 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
HCI
2009
15 years 4 months ago
Can Neurophysiologic Synchronies Provide a Platform for Adapting Team Performance?
We have explored using neurophysiologic patterns as an approach for developing a deeper understanding of how teams collaborate when solving time-critical, complex real-world proble...
Ronald H. Stevens, Trysha Galloway, Chris Berka, M...
ENTCS
2010
161views more  ENTCS 2010»
15 years 4 months ago
Bone Remodelling in BioShape
Many biological phenomena are inherently multiscale, i.e. they are characterised by interactions involving different scales at the same time. This is the case of bone remodelling,...
Federico Buti, Diletta Cacciagrano, Flavio Corradi...